Jul 27, 2016

Interview with SolutionsIQ : CEO David Horowitz's Retrium for a Dream (Retrospective) at Agile 2016

Listen to an interview with Retrium's CEO David Horowitz as he discusses the importance of retrospectives and how Retrium can help you overcome pitfalls to realize the benefits of retrospectives to continuously improve. Click below to listen to this conversation with Mandy Ross from Sococo, SolutionsIQ partner, hosts at Agile2016 in Atlanta, GA.

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Apr 29, 2016

Lucid Meetings Blog: How to Lead a Successful Project Retrospective Meeting

This blog post from Elise Keith dives into the steps for designing, leading and participating in retrospective meetings. Click below to read about the importance of getting the shared picture of expectations and actuals before diving into analysis and how Retrium's blog, The ROI of Agile Retrospectives: How Effective Rertros Can Improve Your Bottom Line helps you get even more out of your retrospectives. 

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Apr 26, 2016

DC Scrum User Group: 7 Secrets of Highly Effective Retrospectives

Watch David Horowitz's presentation at the DC Scrum User Group on the 7 Secrets of Highly Effective Retrospectives. 

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Feb 7, 2016

Interview with Ekipa: Agile Retrospectives and Distributed Work

Listen in as David Horowitz sits down with Hugo from Ekipa to share his experience as a software developer, agile coach and "people organizer," how this lead to the creation of Retrium to address the challenges for distributed teams, and how agile retrospectives can help teams continuously improve. 

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Aug 12, 2015

Happy Melly: Remote Team Retrospectives for Happier Teams

The Happy Melly team put Retrium to work in their retrospetive and shared their experiences in this post. Click below to read their thoughts and learnings from using the Mad-Sad-Glad format on Retrium. 

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May 11, 2015

Collaboration Superpowers: Make Remote Retrospectives Easy with David Horowitz

Join David Horowitz as he sits down with Lisette Sutherland from Collaboration Superpowers to discuss  the importance of informal networks, random interactions and silliness, and abolishing the postmortem.

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